AoeStats
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Arena

514610985Analyzed
2v2 RM · 19d ago on Oct 18, 2026· 50m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Teutons · Spain
846
+17
🇪🇸 Byzantines · Spain
831
+18
vs
🇰🇿 Spanish · Kazakhstan
880
-18
🇵🇹 Bohemians · Portugal
854
-17
Player eAPM Actions Feudal Castle Imperial Opening
22 1,112 12:11 20:59 36:48 ⛏ Fast Castle
22 1,109 13:35 24:48 35:23 ⚔ M@A into Archers
16 826 11:54 26:21 41:10 ⚔ Archer Rush
13 678 12:20 21:36 31:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,010 16,640 9,960 4,390 50,000 56,351
21,110 16,860 4,915 5,590 48,475 55,511
17,120 14,275 9,280 2,110 42,785 49,008
15,440 15,590 6,895 1,610 39,535 46,650
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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