AoeStats
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Arena

511087465Analyzed
2v2 RM · 13d ago on Oct 3, 2026· 53m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Teutons · Spain
799
+16
🇪🇸 Byzantines · Spain
775
+17
vs
🇫🇷 Spanish · France
806
-17
🇷🇴 Cumans · Romania
791
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 1,683 11:00 19:07 31:09 ⛏ Fast Castle
21 1,125 13:30 22:43 32:16 ⚔ M@A into Skirms into Archers
16 844 10:43 19:23 34:42 ⛏ Fast Castle
14 753 12:56 19:53 31:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,500 20,205 14,590 3,640 61,935 69,129
22,585 20,335 10,125 2,380 55,425 62,257
24,430 15,244 11,785 3,550 55,009 74,211
15,450 16,130 11,570 3,870 47,020 50,181
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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