AoeStats
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Arena

504556321Analyzed
2v2 RM · 1mo ago on Sep 5, 2026· 51m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Goths · Denmark
805
+15
🇩🇰 Portuguese · Denmark
718
+18
vs
🇪🇸 Teutons · Spain
786
-17
🇪🇸 Byzantines · Spain
759
-16
Player eAPM Actions Feudal Castle Imperial Opening
17 856 11:00 15:22 30:20 ⛏ Fast Castle
15 749 13:36 24:26 35:15 ⚔ M@A into Archers into Skirms
13 668 11:00 18:34 36:52 ⛏ Fast Castle
13 668 12:16 23:21 34:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,970 13,960 15,940 2,900 67,770 78,218
16,415 12,900 6,285 3,880 39,480 42,910
14,695 12,315 8,925 2,150 38,085 40,783
14,735 11,965 7,915 1,625 36,240 46,106
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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