AoeStats
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Arena

513495992Analyzed
4v4 RM · 1d ago on Oct 13, 2026· 69m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bulgarians · Argentina
1167
+15
🇦🇷 Bengalis · Argentina
1154
+16
🇵🇪 Goths · Peru
1151
+16
🇲🇽 Aztecs · Mexico
1122
+18
vs
🇺🇸 Persians · United States
1180
-17
🇪🇸 Khmer · Spain
1160
-17
🇪🇸 Burmese · Spain
1143
-16
🇮🇹 Burgundians · Italy
1131
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,759 10:22 15:47 29:05 ⛏ Fast Castle
35 2,458 11:27 15:19 53:27 ⛏ Fast Castle
30 2,070 11:25 14:06 25:46 ⛏ Fast Castle
29 2,016 11:07 14:49 32:41 ⛏ Fast Castle
8 585 9:44 — —
5 327 — — —
4 269 — — —
3 232 10:31 — —

Resources

Player Food Wood Gold Stone Spent Collected
33,735 23,335 8,430 2,325 67,825 73,117
28,070 16,210 20,570 2,400 67,250 97,507
28,050 20,975 10,875 2,200 62,100 80,747
25,955 12,500 13,480 6,145 58,080 60,137
1,550 665 0 0 2,215 2,621
1,600 450 50 0 2,100 3,059
1,300 350 0 0 1,650 2,493
1,000 250 0 0 1,250 2,099
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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