AoeStats
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Arena

511358233Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 48m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
1163
+17
🇩🇪 Franks · Germany
1163
+17
vs
🇦🇷 Khmer · Argentina
1186
-17
🇦🇷 Burgundians · Argentina
1177
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 2,079 11:05 14:47 29:52 ⛏ Fast Castle
35 1,713 11:45 14:39 30:33 ⛏ Fast Castle
35 1,711 11:30 15:10 33:25 ⚔ FC into Scouts
28 1,374 10:26 16:34 35:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,570 21,190 10,555 1,735 73,050 75,315
27,905 13,010 15,365 2,350 58,630 62,987
24,550 10,155 14,670 2,250 51,625 67,478
16,585 11,200 10,955 2,170 40,910 42,684
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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