AoeStats
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Arabia

511641089Analyzed
3v3 RM · 15d ago on Oct 5, 2026· 77m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
929
+17
🇬🇧 Aztecs · United Kingdom
894
+18
🇨🇱 Turks · Chile
847
+20
vs
🇩🇪 Huns · Germany
1000
-67
🇩🇪 Britons · Germany
916
-17
🇩🇪 Franks · Germany
915
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 3,704 11:26 16:15 37:29 ⛏ Fast Castle
43 3,356 9:59 23:47 44:04 ⚔ Archer Rush
36 2,773 9:59 23:45 38:44 ⚔ Scout Rush
21 1,604 13:52 17:28 34:27 ⛏ Fast Castle
20 1,562 11:50 24:05 41:26 ⚔ Skirmisher Rush
3 264 11:42 23:23 33:45 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
40,895 21,920 26,725 3,015 92,555 99,279
51,585 18,522 15,355 4,060 89,522 97,103
38,760 27,405 19,460 2,660 88,285 91,047
44,775 16,260 22,225 1,800 85,060 87,321
25,450 27,196 8,780 2,400 63,826 75,896
6,220 2,480 1,620 1,195 11,515 12,004
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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