AoeStats
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Arabia

513524752Analyzed
3v3 RM · 7d ago on Oct 14, 2026· 37m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
1547
+8
1491
+9
🇺🇸 Malians · United States
1391
+13
vs
🇨🇱 Franks · Chile
1374
-11
🇦🇺 Malians · Australia
1357
-11
🇫🇷 Tatars · France
1276
-8
Player eAPM Actions Feudal Castle Imperial Opening
63 2,339 9:15 26:01 — ⚔ Scout Rush
57 2,124 9:04 24:07 — ⚔ Archer Rush
56 2,093 8:58 25:39 — ⚔ Scouts into Skirms
56 2,081 8:53 25:18 — ⚔ Archer Rush
30 1,134 8:54 25:11 — ⚔ Scout Rush
29 1,087 9:47 24:10 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,905 9,748 6,495 100 23,248 25,382
11,530 5,342 4,645 325 21,842 22,135
10,350 8,655 2,070 425 21,500 23,907
5,735 7,781 6,090 115 19,721 22,157
10,950 5,658 2,595 100 19,303 20,233
7,540 6,687 4,400 10 18,637 18,949
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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