AoeStats
← JoseonOne

Nomad

511690510Analyzed
4v4 RM · 10d ago on Oct 6, 2026· 64m 10s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Wu · Australia
863
+12
🇫🇷 Malay · France
832
+13
🇦🇺 Vikings · Australia
779
+15
🇺🇸 Vietnamese · United States
642
+21
vs
🇲🇽 Khmer · Mexico
796
-17
🇺🇸 Italians · United States
764
-15
🇲🇽 Armenians · Mexico
754
-15
🇺🇸 Japanese · United States
735
-14
Player eAPM Actions Feudal Castle Imperial Opening
18 1,175 16:48 20:15 42:45 ⛏ Fish Boom FC
18 1,183 12:55 20:53 46:32 ⛏ Fish Boom FC
17 1,063 12:59 26:26 — ⚔ Scout Rush
17 1,089 12:59 23:13 55:09 ⚔ Fish Boom into M@A FC
16 1,026 15:57 33:03 44:49 ⛏ Fish Boom into Fire Galleys
13 844 13:51 21:28 42:22 ⚔ Fish Boom FC into Archers
11 701 14:58 21:16 — ⛏ Fast Castle
7 433 16:57 — — ⚔ Fish Boom into M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
18,945 17,000 13,205 1,915 51,065 52,446
12,135 19,220 14,865 4,425 50,645 62,214
15,350 13,848 7,055 3,220 39,473 39,857
11,885 11,874 5,840 3,480 33,079 36,796
12,740 11,130 5,200 3,340 32,410 38,814
7,555 7,370 3,360 2,925 21,210 25,774
11,535 5,280 3,245 245 20,305 23,755
3,600 3,170 370 225 7,365 8,113
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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