AoeStats
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MegaRandom

511743425Analyzed
4v4 RM · 11d ago on Oct 6, 2026· 3m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Malians · Denmark
1693
+11
🇩🇰 Spanish · Denmark
1656
+12
🇩🇰 Celts · Denmark
1642
+13
🇩🇰 Lithuanians · Denmark
1569
+15
vs
🇦🇷 Armenians · Argentina
1606
-14
🇹🇼 Dravidians · Taiwan
1602
-14
🇨🇳 Burmese · China
1549
-12
🇹🇼 Burgundians · Taiwan
1527
-11
Player eAPM Actions Feudal Castle Imperial Opening
72 256 — — —
67 235 — — —
47 166 — — —
39 138 — — —
32 112 — — —
29 102 — — —
14 48 — — —
2 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 100 50 0 850 621
700 25 50 0 775 755
600 150 0 0 750 726
550 0 50 0 600 572
250 50 0 0 300 160
150 0 0 0 150 299
0 50 0 0 50 161
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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