AoeStats
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Nomad

511742388Analyzed
4v4 RM · 11d ago on Oct 6, 2026· 3m 50s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Vietnamese · Denmark
1684
+9
🇩🇰 Burgundians · Denmark
1645
+11
🇩🇰 Maya · Denmark
1631
+11
🇩🇰 Magyars · Denmark
1554
+15
vs
🇨🇳 Sicilians · China
1568
-13
🇹🇷 Burmese · Türkiye
1518
-11
🇮🇳 Byzantines · India
1510
-11
🇪🇨 Mapuche · Ecuador
1503
-11
Player eAPM Actions Feudal Castle Imperial Opening
56 217 — — —
40 154 — — —
29 112 — — —
25 96 — — —
21 80 — — —
21 79 — — —
7 28 — — —
1 5 — — —

Resources

Player Food Wood Gold Stone Spent Collected
250 528 0 100 878 134
150 450 50 100 750 156
200 450 0 100 750 41
0 456 0 100 556 80
0 450 0 100 550 0
0 428 0 100 528 11
0 275 0 100 375 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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