AoeStats
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Nomad

511393248Analyzed
4v4 RM · 12d ago on Oct 4, 2026· 25m 46s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Maya · Denmark
1670
+14
🇩🇰 Persians · Denmark
1651
+15
🇩🇰 Saxons · Denmark
1630
+15
🇩🇰 Byzantines · Denmark
1341
+78
vs
🇨🇿 Wei · Czechia
1686
-21
🇨🇿 Danes · Czechia
1672
-20
🇨🇿 Koreans · Czechia
1550
-15
🇨🇿 Sicilians · Czechia
1537
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 1,343 12:41 22:19 — ⛏ Fish Boom into Fire Galleys FC
45 1,150 20:25 — — ⛏ Fish Boom
41 1,062 13:33 22:22 — ⛏ Fish Boom FC into Galleys into Fire Galleys
39 1,013 11:58 20:46 — ⚔ Fish Boom into Archers
34 879 12:35 16:20 — ⛏ Fish Boom into Fire Galleys FC
33 843 14:29 18:13 — ⛏ Fish Boom FC
33 845 12:20 — — ⛏ Fish Boom
21 547 13:25 17:13 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,500 7,361 2,440 400 14,701 14,380
4,050 6,912 2,340 300 13,602 13,747
4,475 6,273 1,355 200 12,303 11,751
4,450 5,295 1,470 300 11,515 11,669
4,100 4,580 970 300 9,950 11,047
4,015 3,276 475 375 8,141 8,754
3,700 3,299 210 700 7,909 7,820
2,600 3,374 50 500 6,524 6,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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