AoeStats
← Mr. Cold

Nomad

511107596Analyzed
4v4 RM · 16d ago on Oct 3, 2026· 52m 10s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1208
+15
🇸🇪 Saxons · Sweden
1198
+16
🇨🇳 Armenians · China
1192
+16
🇧🇪 Portuguese · Belgium
1191
+16
vs
🇧🇷 Huns · Brazil
1253
-18
🇯🇵 Turks · Japan
1240
-18
🇦🇷 Japanese · Argentina
1153
-14
🇦🇷 Spanish · Argentina
1127
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 2,121 12:40 17:35 32:58 ⛏ Fish Boom FC
40 2,086 13:28 19:25 — ⛏ Fish Boom FC
30 1,583 13:22 21:20 32:05 ⛏ Fish Boom into Galleys FC
30 1,552 16:50 23:12 — ⛏ Fish Boom
30 1,543 13:41 23:40 39:00 ⛏ Fish Boom FC
26 1,371 15:06 19:20 34:53 ⛏ Fast Castle
24 1,252 15:21 22:09 32:22 ⚔ Fish Boom FC into Archers
21 1,094 14:35 21:48 39:15 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
22,210 14,070 13,730 1,525 51,535 62,015
12,570 19,340 13,405 3,875 49,190 61,176
14,595 14,644 11,645 3,010 43,894 46,934
12,175 12,352 7,820 3,020 35,367 42,557
10,960 11,010 7,125 2,750 31,845 36,877
14,825 9,090 5,165 1,655 30,735 36,850
12,405 6,330 4,470 2,900 26,105 33,224
7,025 6,785 795 1,800 16,405 17,575
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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