AoeStats
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Arabia

511477265Analyzed
1v1 RM · 8d ago on Oct 5, 2026· 78m 9s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
922
+16
vs
🇹🇼 Persians · Taiwan
921
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 3,732 9:32 21:55 37:22 ⚔ Fish Boom into Scouts
25 1,922 10:31 21:21 36:48

Resources

Player Food Wood Gold Stone Spent Collected
43,600 39,549 23,345 3,425 109,919 113,048
35,365 31,845 18,840 5,000 91,050 95,788
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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