AoeStats
← PiotrPetrovichLuzhin

Nomad

517536015Analyzed
2v2 RM · 4d ago on Oct 30, 2026· 64m 55s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vikings · Spain
410
+21
🇪🇸 Persians · Spain
370
+22
vs
🇹🇷 Teutons · Türkiye
611
-26
🇹🇷 Goths · Türkiye
410
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 1,717 18:32 23:17 — ⚔ Fish Boom into M@A FC
18 1,169 16:53 29:16 46:58 ⚔ Fish Boom into Scouts
17 1,083 14:48 35:58 — ⛏ Fish Boom FC
13 864 20:29 32:33 48:38 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
21,165 19,675 15,265 1,400 57,505 72,037
18,355 11,273 7,470 1,625 38,723 42,514
16,770 7,585 5,060 4,100 33,515 35,197
7,450 7,285 730 4,925 20,390 20,790
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.