AoeStats
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Nomad

511336089Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 36m 38s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Varangians · United Kingdom
1170
+16
🇺🇸 Mongols · United States
1163
+16
vs
🇧🇪 Goths · Belgium
1184
-17
🇧🇪 Mongols · Belgium
1141
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 1,709 12:41 20:52 35:44 ⛏ Fish Boom FC
36 1,305 14:45 19:33 — ⛏ Fish Boom FC
32 1,173 14:33 21:19 — ⛏ Fish Boom FC
28 1,029 13:33 19:07 34:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,720 10,130 3,600 1,700 23,150 26,151
8,410 7,255 2,850 1,760 20,275 22,146
9,305 6,705 1,685 950 18,645 21,472
8,225 4,950 3,395 850 17,420 17,211
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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