AoeStats
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Baltic

511374644Analyzed
4v4 RM · 13d ago on Oct 4, 2026· 73m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
1201
+13
🇺🇸 Bulgarians · United States
1192
+13
🇲🇹 Italians · Malta
1165
+14
🇨🇳 Wei · China
1163
+15
vs
🇦🇷 Persians · Argentina
1192
-16
🇫🇷 Byzantines · France
1124
-13
🇫🇷 Danes · France
1109
-13
🇫🇷 Persians · France
1109
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 3,578 11:38 16:26 29:56 ⛏ Fish Boom FC
46 3,395 10:50 15:07 30:21 ⛏ Fish Boom into Fire Galleys FC
34 2,510 9:02 18:15 33:09 ⛏ Fire Galleys into Fish Boom FC
32 2,340 13:06 17:04 30:47 ⛏ Fast Castle
30 2,167 16:02 22:50 38:56 ⚔ Fish Boom into Drush into Fire Galleys FC
30 2,164 10:39 18:53 33:58 ⛏ Fish Boom FC
29 2,095 10:58 15:50 29:19 ⛏ Fast Castle
19 1,394 13:51 21:39 39:33 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
52,485 40,936 23,505 2,800 119,726 149,659
50,765 31,600 31,920 3,325 117,610 122,566
49,955 28,630 23,310 3,650 105,545 114,812
45,475 29,111 16,640 10,210 101,436 106,424
40,210 27,733 29,575 3,220 100,738 147,515
27,370 32,174 22,760 4,155 86,459 125,378
33,055 15,083 18,650 2,520 69,308 77,436
25,955 21,830 13,120 3,925 64,830 70,088
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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