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Arena

512351069Analyzed
4v4 RM · 7d ago on Oct 9, 2026· 37m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1396
+6
🇨🇳 Turks · China
1191
+13
🇨🇳 Slavs · China
1081
+18
🇨🇳 Huns · China
1028
+19
vs
🇷🇴 Danes · Romania
1147
-15
🇨🇱 Persians · Chile
1140
-14
🇺🇦 Malay · Ukraine
1125
-14
🇪🇸 Chinese · Spain
1101
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 1,566 10:09 13:38 27:36 ⛏ Fast Castle
36 1,355 10:15 14:24 30:16 ⛏ Fast Castle
30 1,139 11:11 15:07 30:10 ⛏ Fast Castle
25 932 10:44 14:07 35:57 ⛏ Fast Castle
22 841 10:11 13:51 27:37 ⛏ Fast Castle
22 840 9:58 14:25 28:47 ⛏ Fast Castle
21 776 10:18 17:14 — ⛏ Fast Castle
11 428 12:09 16:26 23:08 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
22,190 18,885 7,600 1,110 49,785 58,012
16,425 19,900 8,870 3,130 48,325 60,335
21,005 11,250 7,850 3,300 43,405 52,179
13,305 13,125 7,735 1,900 36,065 38,696
18,685 9,030 6,900 1,010 35,625 43,755
10,980 8,330 3,055 1,935 24,300 26,747
11,035 5,585 2,485 850 19,955 23,047
5,955 5,580 3,445 470 15,450 15,805
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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