AoeStats
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Arabian Desert

511112936Analyzed
1v1 RM · 10d ago on Oct 3, 2026· 42m 10s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
708
+14
vs
🇧🇷 Jurchens · Brazil
662
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,032 11:38 15:37 40:22 ⛏ Fast Castle
14 602 12:37 21:22 40:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,800 12,655 10,460 1,700 45,615 47,602
10,035 5,850 1,825 2,925 20,635 23,192
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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