AoeStats
← Jim_Raynor

Coastal Forest

511614620Analyzed
3v3 RM · 10d ago on Oct 5, 2026· 52m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Poles · Hungary
1291
+12
🇭🇺 Goths · Hungary
1095
+20
🇭🇺 Armenians · Hungary
1047
+22
vs
🇨🇴 Burgundians · Colombia
1247
-20
🇦🇷 Turks · Argentina
1182
-18
🇺🇸 Bengalis · United States
1144
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 2,684 9:53 17:52 39:01 ⚔ Fish Boom into Scouts
44 2,309 10:16 23:50 42:20 ⚔ Scout Rush
38 1,990 9:55 16:32 48:42 ⛏ Fast Castle
34 1,808 13:02 28:21 — ⚔ M@A Rush
26 1,396 9:03 32:54 — ⚔ Archer Rush
23 1,201 10:25 39:38 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
40,095 17,131 36,105 3,680 97,011 101,614
29,275 22,143 19,175 1,790 72,383 87,366
33,105 23,960 2,610 1,500 61,175 65,592
23,525 11,005 5,220 100 39,850 42,383
13,895 9,799 6,860 1,600 32,154 35,727
7,845 8,212 1,790 400 18,247 19,682
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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