AoeStats
← Jim_Raynor

African Clearing

511039760Analyzed
3v3 RM · 1mo ago on Oct 3, 2026· 61m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1223
+13
🇦🇷 Turks · Argentina
1166
+16
🇪🇸 Vietnamese · Spain
1165
+16
vs
🇬🇧 Danes · United Kingdom
1196
-17
🇬🇧 Mongols · United Kingdom
1189
-16
🇬🇧 Cumans · United Kingdom
1088
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,797 14:09 18:35 41:14 ⚔ FC into Scouts
37 2,304 13:00 25:51 42:13 ⚔ Scout Rush
36 2,201 12:40 17:30 35:40 ⛏ Fast Castle
25 1,565 14:03 18:36 38:34 ⛏ Fast Castle
21 1,299 14:01 21:40 39:10 ⚔ Archers FC
17 1,039 14:55 26:06 35:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,660 26,345 21,140 4,300 103,445 109,553
36,820 22,105 12,100 5,300 76,325 85,367
37,440 22,194 14,225 2,295 76,154 83,679
38,640 23,019 8,700 2,900 73,259 79,977
41,475 19,838 4,480 2,100 67,893 69,930
19,930 23,070 15,585 4,400 62,985 68,199
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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