AoeStats
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MegaRandom

511031144Analyzed
3v3 RM · 1mo ago on Oct 3, 2026· 41m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
1158
+16
🇦🇷 Turks · Argentina
1150
+16
🇹🇼 Varangians · Taiwan
1149
+17
vs
🇦🇷 Wei · Argentina
1179
-17
🇦🇷 Armenians · Argentina
1154
-16
🇦🇷 Shu · Argentina
1150
-16
Player eAPM Actions Feudal Castle Imperial Opening
60 2,476 15:56 23:37 — ⚔ Fish Boom into Drush FC
42 1,707 14:00 22:05 37:10 ⚔ Fish Boom into Scouts FC
29 1,192 14:09 22:34 — ⚔ Fish Boom into Scouts
26 1,069 16:43 23:08 39:26 ⛏ Fish Boom FC
24 987 14:22 20:17 — ⛏ Fish Boom FC
17 680 14:56 21:18 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,245 13,045 4,530 950 35,770 35,993
7,240 11,180 2,895 920 22,235 23,718
8,475 8,994 1,705 300 19,474 20,996
7,190 7,475 2,440 950 18,055 19,181
7,405 6,248 780 2,475 16,908 16,812
5,255 5,195 1,890 850 13,190 13,085
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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