AoeStats
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Black Forest

515797372Analyzed
2v2 RM · 2d ago on Oct 23, 2026· 54m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Franks · Netherlands
904
+34
🇳🇱 Franks · Netherlands
801
+16
vs
🇩🇪 Khmer · Germany
828
-15
🇩🇪 Franks · Germany
789
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,899 12:54 24:50 39:14 ⚔ Scout Rush
26 1,413 13:16 19:01 37:15 ⛏ Fish Boom FC
20 1,099 16:17 22:19 36:55 ⛏ Fish Boom FC
11 583 15:09 30:08 37:00 ⚔ Drush into Skirms into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
34,775 32,663 13,930 3,925 85,293 93,964
22,520 19,349 19,220 3,670 64,759 71,480
22,295 18,227 12,500 3,175 56,197 62,067
10,615 12,555 6,140 1,780 31,090 47,508
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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