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Black Forest

513377571Analyzed
3v3 RM · 5d ago on Oct 13, 2026· 57m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇳 Spanish · Mongolia
1276
+8
🇲🇳 Mongols · Mongolia
1182
+11
🇦🇺 Franks · Australia
868
+23
vs
🇨🇳 Franks · China
1075
-14
🇸🇰 Japanese · Slovakia
1065
-14
🇦🇺 Persians · Australia
1059
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 2,160 11:35 16:58 41:07 ⛏ Fast Castle
37 2,132 12:07 19:17 32:28 ⛏ Fish Boom FC
34 1,983 11:40 15:43 28:56 ⛏ Fast Castle
32 1,820 11:14 16:03 40:27 ⛏ Fast Castle
28 1,592 12:24 17:13 32:33 ⛏ Fish Boom FC
22 1,282 10:38 18:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,475 22,401 20,295 3,100 96,271 114,102
37,615 29,690 20,045 5,705 93,055 109,756
25,360 30,101 13,240 4,565 73,266 111,087
36,610 14,335 18,045 300 69,290 99,962
18,200 26,733 17,535 3,250 65,718 76,459
15,100 20,683 6,175 1,265 43,223 54,502
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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