AoeStats
← Garyfai

Black Forest

511657493Analyzed
2v2 RM · 12d ago on Oct 6, 2026· 70m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Bohemians · Hong Kong SAR China
1028
+14
🇧🇪 Teutons · Belgium
1013
+15
vs
🇨🇦 Wei · Canada
1007
-15
🇲🇽 Saxons · Mexico
967
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,994 11:58 19:24 31:11 ⛏ Fast Castle
26 1,831 12:43 18:11 33:28 ⛏ Fast Castle
24 1,728 12:24 16:19 33:45 ⛏ Fast Castle
20 1,405 13:02 22:29 33:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,555 25,949 24,125 4,480 95,109 120,290
29,210 20,881 23,295 3,600 76,986 81,433
24,585 32,928 15,080 3,405 75,998 84,642
16,490 17,100 12,945 1,670 48,205 52,433
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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