AoeStats
← TnSi201

MegaRandom

511651618Analyzed
4v4 RM · 10d ago on Oct 6, 2026· 51m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Varangians · Chile
883
+16
🇨🇱 Celts · Chile
830
+18
🇨🇱 Chinese · Chile
820
+18
🇨🇱 Georgians · Chile
773
+21
vs
🇲🇽 Mongols · Mexico
891
-19
🇳🇱 Cumans · Netherlands
871
-18
🇺🇸 Franks · United States
867
-18
🇪🇸 Saxons · Spain
858
-18
Player eAPM Actions Feudal Castle Imperial Opening
42 2,173 11:36 22:53 43:30 ⚔ Scout Rush
33 1,698 10:39 19:41 41:29 ⚔ Skirmisher Rush
30 1,547 10:01 16:30 33:04 ⛏ Fast Castle
29 1,503 13:10 20:41 38:02 ⚔ Archer Rush
21 1,107 11:50 21:29 37:15 ⛏ Fast Castle
20 1,025 11:35 23:49 39:50
17 906 11:47 19:44 44:07 ⚔ Scout Rush
15 797 7:43 22:11 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,905 17,075 10,655 2,550 50,185 63,674
17,495 16,028 8,275 3,205 45,003 54,105
15,405 14,855 9,130 3,650 43,040 58,176
15,045 13,839 12,265 1,615 42,764 51,226
15,640 16,192 7,130 3,550 42,512 51,929
14,805 14,458 6,690 1,500 37,453 42,375
10,125 10,580 6,130 5,240 32,075 37,590
8,870 6,994 1,150 1,700 18,714 24,190
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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