AoeStats
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African Clearing

512754276Analyzed
4v4 RM · 4d ago on Oct 10, 2026· 52m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Dravidians · India
1268
+13
1234
+14
🇺🇸 Mongols · United States
1222
+15
🇦🇷 Japanese · Argentina
1171
+17
vs
🇪🇸 Ethiopians · Spain
1233
-16
🇩🇪 Varangians · Germany
1195
-15
🇩🇪 Sicilians · Germany
1194
-15
🇹🇷 Saracens · Türkiye
1152
-13
Player eAPM Actions Feudal Castle Imperial Opening
72 3,768 13:45 18:01 43:21 ⛏ Fast Castle
44 2,279 14:09 27:09 45:15 ⚔ Scout Rush
42 2,181 13:18 28:00 43:15 ⚔ M@A into Archers
35 1,828 14:12 17:54 41:35 ⛏ Fast Castle
34 1,783 17:29 22:00 43:47 ⛏ Fast Castle
28 1,472 12:30 20:13 34:40
21 1,072 13:44 22:29 — ⛏ Fast Castle
18 933 14:35 21:28 48:35 ⚔ Archers FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
24,580 19,295 11,150 2,650 57,675 62,688
22,970 10,185 15,370 4,335 52,860 62,481
23,245 12,434 15,955 300 51,934 57,956
28,170 14,015 4,045 1,150 47,380 52,771
14,650 15,305 14,805 950 45,710 48,229
20,145 8,559 9,155 2,250 40,109 42,335
17,710 15,215 3,825 3,200 39,950 41,735
9,330 9,399 725 1,950 21,404 21,562
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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