AoeStats
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Arabia

511337625Analyzed
3v3 RM · 15d ago on Oct 4, 2026· 60m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇻 Poles · Latvia
862
+17
🇺🇸 Turks · United States
852
+18
🇧🇾 Franks · Belarus
812
+19
vs
🇪🇸 Berbers · Spain
891
-18
🇪🇸 Franks · Spain
890
-18
🇪🇸 Persians · Spain
880
-51
Player eAPM Actions Feudal Castle Imperial Opening
31 1,881 11:27 21:08 36:39 ⛏ Fast Castle
29 1,751 11:00 21:24 41:10 ⚔ Scout Rush
23 1,369 10:41 23:40 36:54
16 987 11:31 25:36 — ⚔ Scout Rush
13 810 11:49 18:21 24:21 ◆ FC into Fast Imp
13 787 14:06 27:27 57:37 ⚔ Drush into Skirms into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
30,595 22,952 21,075 3,130 77,752 83,346
35,850 24,304 13,515 2,145 75,814 95,168
23,735 14,380 10,945 3,335 52,395 73,247
17,270 14,147 8,970 2,405 42,792 47,154
20,370 13,115 7,055 1,400 41,940 45,373
14,460 13,295 4,845 1,120 33,720 38,678
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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