AoeStats
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Nomad

516487554Analyzed
1v1 RM · 19h ago on Oct 26, 2026· 49m 34s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Hindustanis · Taiwan
1606
+15
vs
🇵🇪 Italians · Peru
1577
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,416 12:20 23:00 40:09 ⚔ Fish Boom into Archers
29 1,440 14:36 23:01 40:10 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,540 12,415 7,655 6,100 46,710 47,120
11,810 14,178 8,420 2,425 36,833 37,219
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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