AoeStats
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MegaRandom

516438417Analyzed
4v4 RM · 11d ago on Oct 26, 2026· 14m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
1522
+14
🇺🇸 Varangians · United States
1476
+16
🇺🇸 Mongols · United States
1443
+17
🇵🇪 Armenians · Peru
1430
+17
vs
🇵🇪 Bulgarians · Peru
1571
-21
1526
-18
🇭🇰 Varangians · Hong Kong SAR China
1397
-13
🇨🇳 Burgundians · China
1369
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 724 10:19 — — ⚔ Fish Boom into Archers
44 621 11:15 — — ⚔ Drush into Scouts
43 615 8:12 — — ⚔ M@A Rush
37 521 11:47 — — ⛏ Fish Boom into Galleys
36 515 12:24 — — ⛏ Fish Boom
28 391 8:38 — — ⚔ Archer Rush
23 328 9:20 — —
13 181 9:32 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,320 2,401 295 0 5,016 5,305
2,025 2,619 210 0 4,854 5,740
1,950 2,241 630 0 4,821 5,014
2,350 2,375 85 0 4,810 5,719
2,870 1,400 190 0 4,460 5,069
2,770 715 245 0 3,730 4,209
1,910 1,630 150 0 3,690 4,031
1,510 1,043 0 0 2,553 3,131
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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