AoeStats
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Nomad

516344025Analyzed
2v2 RM · 11d ago on Oct 25, 2026· 43m 53s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Spanish · Peru
1573
+14
🇲🇽 Persians · Mexico
1504
+17
vs
🇳🇱 Persians · Netherlands
1565
-18
🇧🇪 Saxons · Belgium
1477
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 2,222 13:04 16:45 — ⛏ Fish Boom FC
40 1,771 14:08 17:51 38:15 ⛏ Fish Boom FC into Galleys
37 1,640 13:51 17:11 33:49 ⛏ Fish Boom FC into Galleys
37 1,619 13:48 20:52 37:27 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
18,475 16,276 10,040 2,455 47,246 49,785
19,040 13,638 10,485 320 43,483 43,760
12,625 9,070 5,415 3,000 30,110 30,474
12,350 11,940 3,210 2,465 29,965 34,519
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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