AoeStats
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MegaRandom

513654781Analyzed
4v4 RM · 7h ago on Oct 14, 2026· 50m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Italians · Türkiye
1679
+11
🇹🇷 Varangians · Türkiye
1618
+14
🇮🇹 Persians · Italy
1615
+14
🇩🇪 Varangians · Germany
1532
+17
vs
🇵🇪 Koreans · Peru
1656
-17
🇵🇪 Wei · Peru
1630
-17
🇦🇷 Britons · Argentina
1496
-11
🇲🇽 Hindustanis · Mexico
1494
-11
Player eAPM Actions Feudal Castle Imperial Opening
89 4,520 11:46 20:44 33:00 ⚔ Archer Rush
58 2,936 10:58 19:07 35:10
55 2,816 9:55 16:39 39:28 ⚔ FC into Archers
49 2,476 10:12 21:07 38:40 ⚔ Scout Rush
42 2,125 10:40 23:00 38:52 ⚔ Archer Rush
40 2,015 11:48 16:49 37:14 ⛏ Fast Castle
39 1,996 11:12 16:29 38:02 ⛏ Fast Castle
37 1,885 13:05 17:09 31:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,975 17,868 9,215 1,790 80,848 88,490
39,590 20,472 17,115 2,460 79,637 91,245
18,475 29,842 17,055 2,250 67,622 68,165
33,150 17,299 11,470 3,150 65,069 68,147
23,450 25,634 9,575 6,400 65,059 66,910
25,240 23,420 7,700 2,495 58,855 62,299
17,410 19,308 9,790 1,885 48,393 59,773
18,935 8,154 12,165 2,900 42,154 44,301
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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