AoeStats
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Oasis

513650735Analyzed
4v4 RM · 5h ago on Oct 14, 2026· 21m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Koreans · Peru
1641
+15
🇵🇪 Cumans · Peru
1614
+16
🇦🇷 Britons · Argentina
1474
+22
🇲🇽 Persians · Mexico
1473
+21
vs
🇹🇼 Magyars · Taiwan
1650
-20
🇷🇺 Mongols · Russia
1604
-18
🇩🇪 Varangians · Germany
1592
-18
🇮🇳 Maya · India
1588
-18
Player eAPM Actions Feudal Castle Imperial Opening
84 1,842 8:42 — — ⚔ Archer Rush
76 1,668 8:47 — — ⚔ Archer Rush
74 1,617 8:50 — — ⚔ Archer Rush
71 1,541 8:56 — — ⚔ Scout Rush
71 1,542 8:30 — — ⚔ Archer Rush
62 1,357 8:53 — — ⚔ Scout Rush
53 1,162 8:49 — — ⚔ Scout Rush
50 1,097 8:44 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,500 4,115 2,910 30 11,555 11,451
6,340 3,435 150 100 10,025 10,477
6,190 3,313 390 0 9,893 10,546
5,395 3,885 150 0 9,430 10,374
5,510 2,721 190 0 8,421 9,299
2,750 3,611 1,715 125 8,201 9,229
2,840 3,213 1,855 0 7,908 9,052
2,425 3,228 1,675 125 7,453 8,301
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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