AoeStats
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Nomad

513640844Analyzed
4v4 RM · 3h ago on Oct 14, 2026· 33m 27s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1680
+13
🇵🇪 Mongols · Peru
1637
+15
🇵🇪 Vikings · Peru
1607
+16
🇦🇷 Italians · Argentina
1456
+23
vs
🇨🇳 Mongols · China
1669
-19
🇻🇳 Persians · Vietnam
1602
-16
🇹🇷 Huns · Türkiye
1588
-16
🇲🇽 Saracens · Mexico
1588
-16
Player eAPM Actions Feudal Castle Imperial Opening
63 2,104 11:41 15:58 — ⛏ Fish Boom FC
53 1,763 12:19 23:26 — ⛏ Fish Boom FC
43 1,447 12:20 23:40 — ⛏ Fish Boom into Fire Galleys FC
38 1,288 12:34 17:01 — ⛏ Fish Boom FC
35 1,166 12:24 19:47 — ⛏ Fish Boom FC
32 1,063 12:27 18:31 31:12 ⛏ Fish Boom FC
31 1,053 13:10 17:32 — ⛏ Fish Boom FC
27 901 12:23 20:57 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
Y
11,580 9,016 1,920 2,905 25,421 29,654
8,175 9,042 3,970 1,050 22,237 22,389
10,380 8,047 2,540 1,070 22,037 25,012
6,875 9,270 4,635 950 21,730 21,613
7,625 8,564 3,490 1,660 21,339 22,559
7,900 9,168 2,480 1,180 20,728 21,247
7,075 7,155 3,705 1,620 19,555 20,806
5,355 5,980 1,665 2,270 15,270 15,819
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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