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Black Forest

511158403Analyzed
4v4 RM · 15d ago on Oct 4, 2026· 46m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Poles · Taiwan
1280
+15
🇦🇷 Turks · Argentina
1262
+16
🇹🇼 Magyars · Taiwan
1244
+16
🇺🇸 Khitans · United States
1231
+17
vs
🇨🇴 Slavs · Colombia
1344
-20
🇨🇴 Huns · Colombia
1235
-15
🇨🇴 Japanese · Colombia
1231
-15
🇨🇴 Saracens · Colombia
1209
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,053 11:53 15:30 27:41 ⛏ Fast Castle
39 1,780 13:04 18:23 33:08 ⛏ Fish Boom FC
36 1,643 14:15 18:19 32:32 ⛏ Fish Boom FC
34 1,568 12:31 16:26 30:25 ⛏ Fast Castle
31 1,418 13:44 17:31 33:40 ⛏ Fish Boom FC
30 1,361 14:51 20:19 32:05 ⚔ Fish Boom into Scouts FC
20 936 12:35 19:21 37:11 ⛏ Fast Castle
11 528 10:03 21:23 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
32,535 14,660 16,495 1,000 64,690 93,634
25,120 18,329 10,220 3,040 56,709 62,082
19,845 18,560 9,890 4,220 52,515 57,265
17,195 19,200 11,925 3,795 52,115 75,699
15,095 18,504 11,295 1,805 46,699 55,109
17,740 16,389 2,480 920 37,529 40,960
15,090 13,183 5,890 1,500 35,663 37,346
5,000 7,375 200 850 13,425 16,400
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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