AoeStats
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Arena

513679331Analyzed
4v4 RM · 2d ago on Oct 14, 2026· 13m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Turks · Hong Kong SAR China
1090
+14
🇨🇾 Persians · Cyprus
1075
+14
🇮🇳 Bohemians · India
1072
+15
🇮🇳 Japanese · India
1072
+15
vs
🇩🇪 Italians · Germany
1124
-18
🇦🇷 Slavs · Argentina
1035
-14
🇪🇸 Maya · Spain
1006
-13
🇦🇷 Turks · Argentina
996
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 834 10:34 — —
34 465 10:16 — — ⛏ Fast Castle
33 449 12:39 — —
31 423 11:33 — — ⛏ Fast Castle
23 318 11:08 — —
23 316 12:16 — —
15 209 11:23 — — ⛏ Fast Castle
10 136 11:18 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,250 1,355 200 0 4,805 4,887
2,625 1,480 50 0 4,155 4,730
2,800 1,070 200 0 4,070 4,738
3,000 845 200 0 4,045 5,318
2,375 1,525 50 0 3,950 4,970
2,150 1,040 0 0 3,190 4,418
1,825 1,150 0 0 2,975 3,892
1,700 1,095 50 0 2,845 3,886
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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