AoeStats
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MegaRandom

514106951Analyzed
2v2 RM · 4d ago on Oct 16, 2026· 47m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Georgians · United Kingdom
927
+14
🇺🇸 Bulgarians · United States
914
+40
vs
🇩🇪 Byzantines · Germany
876
-14
🇩🇪 Spanish · Germany
874
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,713 12:30 23:39 32:45 ⚔ Scout Rush
26 1,217 11:50 17:34 — ⛏ Fast Castle
15 691 14:27 37:02 — ⚔ Drush
6 279 13:26 22:24 38:41

Resources

Player Food Wood Gold Stone Spent Collected
23,200 11,793 8,650 3,380 47,023 65,643
10,880 7,210 4,405 1,400 23,895 36,689
11,310 7,742 1,370 1,105 21,527 22,917
8,390 4,925 1,265 2,050 16,630 21,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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