AoeStats
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Nomad

514282910Analyzed
2v2 RM · 2d ago on Oct 17, 2026· 34m 34s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Japanese · Switzerland
1662
+8
🇸🇪 Persians · Sweden
1486
+14
vs
🇦🇺 Dravidians · Australia
1471
-11
🇦🇺 Persians · Australia
1463
-11
Player eAPM Actions Feudal Castle Imperial Opening
55 1,908 12:36 22:34 — ⛏ Fish Boom into Galleys FC
37 1,269 11:15 19:02 — ⚔ Fish Boom into Scouts into Towers
30 1,049 13:03 22:04 34:18 ⛏ Fish Boom FC
30 1,031 14:18 19:41 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,560 8,904 5,515 975 27,954 30,680
9,495 12,361 2,315 1,560 25,731 25,695
8,655 6,308 3,035 2,150 20,148 21,507
7,360 5,483 3,180 2,410 18,433 19,276
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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