AoeStats
← nguyenbuithoi1997

MegaRandom

511341874Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 25m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Aztecs · Peru
965
+14
🇺🇸 Burgundians · United States
863
+18
vs
🇻🇳 Georgians · Vietnam
918
-16
🇫🇷 Franks · France
906
-16
Player eAPM Actions Feudal Castle Imperial Opening
21 555 9:46 17:33 —
18 455 9:04 21:30 — ⛏ Fast Castle
18 465 11:18 23:03 — ⚔ Archer Rush
18 467 12:25 16:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,215 4,655 415 430 12,715 13,541
5,440 3,812 875 750 10,877 11,219
4,665 4,555 1,055 285 10,560 10,859
5,065 4,346 250 580 10,241 13,096
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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