AoeStats
← karewellx

Nomad

510768748Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 50m 26s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Cumans · Taiwan
1081
+13
🇹🇼 Teutons · Taiwan
996
+17
🇹🇼 Tatars · Taiwan
990
+17
🇷🇺 Gurjaras · Russia
962
+18
🇬🇧 Mongols · United Kingdom
1058
-18
🇸🇰 Celts · Slovakia
1031
-17
🇲🇽 Varangians · Mexico
997
-16
🇬🇧 Poles · United Kingdom
962
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 2,334 13:46 22:20 46:10 ⛏ Fish Boom into Galleys FC
44 2,204 13:21 17:59 39:49 ⛏ Fish Boom FC into Galleys
37 1,856 13:53 21:06 42:48 ⛏ Fish Boom FC
30 1,503 15:01 20:19 45:52 ⛏ Fast Castle
21 1,069 15:45 34:42 — ⚔ Towers into Scouts into Fish Boom
16 808 14:26 23:52 39:25 ⚔ Fish Boom into M@A into Fire Galleys FC into Galleys
16 791 15:24 23:01 36:30 ⛏ Fish Boom FC
13 644 15:38 26:39 36:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,315 12,149 23,080 1,050 68,594 80,352
15,560 17,960 8,895 2,800 45,215 52,132
13,600 18,350 7,190 3,990 43,130 53,877
17,395 9,405 3,345 1,700 31,845 34,374
9,875 11,660 5,620 950 28,105 34,956
11,995 5,920 5,025 2,000 24,940 26,779
11,300 7,355 2,840 2,860 24,355 28,210
9,265 9,610 3,195 1,670 23,740 24,967
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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