AoeStats
← Taylen

African Clearing

511698254Analyzed
4v4 RM · 9d ago on Oct 6, 2026· 48m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bulgarians · China
1576
+8
🇨🇳 Vietnamese · China
1459
+12
🇨🇳 Persians · China
1404
+15
🇨🇳 Spanish · China
1001
+29
vs
🇨🇳 Huns · China
1404
-17
🇺🇸 Saxons · United States
1388
-16
🇨🇳 Maya · China
1372
-17
🇨🇳 Koreans · China
1319
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 3,074 13:42 17:17 46:28 ⛏ Fast Castle
51 2,501 12:13 23:10 43:15 ⚔ Drush
35 1,703 12:43 17:55 — ⛏ Fast Castle
29 1,427 11:38 23:02 40:21 ⚔ Scout Rush
28 1,383 14:27 18:02 — ⛏ Fish Boom FC
27 1,297 12:14 19:49 40:49 ⚔ Archer Rush
24 1,168 12:54 — —
21 1,011 13:25 28:21 42:33 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,290 12,245 16,150 2,555 58,240 61,533
13,100 11,537 4,355 5,150 34,142 36,731
13,280 14,325 3,795 2,575 33,975 39,532
10,775 10,405 8,065 950 30,195 32,091
13,720 8,590 3,570 2,940 28,820 31,915
15,275 6,595 4,950 1,600 28,420 40,780
10,450 10,950 4,675 950 27,025 30,559
3,675 3,246 50 940 7,911 7,899
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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