AoeStats
← Taylen

Black Forest

511695300Analyzed
4v4 RM · 11d ago on Oct 6, 2026· 40m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Inca · United States
1376
+12
🇨🇴 Chinese · Colombia
1361
+12
🇨🇳 Mongols · China
1304
+15
🇨🇴 Persians · Colombia
1266
+16
vs
🇨🇳 Byzantines · China
1356
-17
🇨🇳 Bohemians · China
1263
-13
🇨🇳 Chinese · China
1258
-13
🇨🇳 Mongols · China
1229
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 1,577 12:35 16:50 30:52 ⛏ Fast Castle
37 1,495 11:54 16:35 29:53 ⛏ Fast Castle
35 1,417 12:10 16:45 33:45 ⛏ Fast Castle
34 1,367 10:30 14:49 — ⛏ Fast Castle
26 1,037 11:06 15:18 29:33 ⛏ Fast Castle
25 1,013 10:46 15:08 29:43 ⛏ Fast Castle
25 1,024 13:22 17:26 — ⛏ Fast Castle
20 814 11:39 15:58 36:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,770 22,699 15,245 1,190 54,904 58,247
24,880 13,330 9,625 4,850 52,685 53,796
24,745 13,770 8,045 3,000 49,560 60,476
18,365 18,240 9,110 1,600 47,315 58,220
21,115 12,685 7,750 2,560 44,110 52,048
17,000 13,941 8,005 1,740 40,686 51,728
7,970 10,645 6,515 1,155 26,285 29,559
10,695 10,308 2,580 1,215 24,798 27,772
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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