AoeStats
← Taylen

Black Forest

511691944Analyzed
4v4 RM · 11d ago on Oct 6, 2026· 45m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tupi · United States
1362
+14
🇰🇷 Koreans · South Korea
1320
+15
🇨🇳 Japanese · China
1299
+16
🇮🇳 Saracens · India
1265
+18
vs
🇨🇳 Poles · China
1381
-19
🇲🇽 Bengalis · Mexico
1375
-18
🇨🇳 Persians · China
1262
-14
🇨🇳 Bohemians · China
1209
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 2,689 11:13 16:08 30:17 ⛏ Fast Castle
50 2,285 11:09 15:23 20:56 ◆ FC into Fast Imp
48 2,209 11:53 17:19 37:15 ⛏ Fast Castle
45 2,075 13:02 16:37 40:34 ⛏ Fast Castle
38 1,728 14:17 17:54 35:26 ⛏ Fast Castle
37 1,717 10:39 14:33 30:48 ⛏ Fast Castle
37 1,681 11:36 15:09 34:00 ⛏ Fast Castle
31 1,412 10:50 14:45 29:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,135 22,864 20,550 2,460 75,009 82,277
27,850 17,520 17,380 2,450 65,200 71,010
20,775 25,030 15,915 1,200 62,920 74,094
23,320 22,706 8,170 3,150 57,346 66,517
23,065 15,507 10,755 4,200 53,527 67,501
14,015 16,822 9,495 1,340 41,672 46,342
12,105 12,873 7,255 2,085 34,318 37,388
10,680 11,966 5,915 245 28,806 31,896
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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