AoeStats
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Coastal Forest

510707612Analyzed
2v2 RM · 2d ago on Oct 2, 2026· 48m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Inca · Austria
1315
+14
🇬🇧 Persians · United Kingdom
1275
+16
🇩🇪 Teutons · Germany
1277
-15
🇩🇪 Ethiopians · Germany
1277
-15
Player eAPM Actions Feudal Castle Imperial Opening
68 3,282 10:31 30:14 — ⚔ Scout Rush
66 3,181 10:43 42:13 — ⚔ Archer Rush
38 1,846 10:45 17:14 47:13 ⚔ Skirms into Archers
23 1,087 — — —

Resources

Player Food Wood Gold Stone Spent Collected
16,350 14,655 7,225 1,500 39,730 45,280
9,075 8,520 1,955 405 19,955 21,049
5,635 6,124 2,865 1,305 15,929 16,656
5,100 2,847 50 605 8,602 10,297
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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