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Black Forest

512535625Analyzed
3v3 RM · 8d ago on Oct 10, 2026· 57m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tatars · United States
1065
+12
🇺🇸 Chinese · United States
1050
+13
🇨🇦 Magyars · Canada
935
+18
vs
🇲🇽 Poles · Mexico
988
-15
🇦🇷 Hindustanis · Argentina
971
-14
🇦🇷 Celts · Argentina
961
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,537 14:52 18:40 33:30 ⛏ Fast Castle
26 1,463 13:32 18:33 33:20 ⛏ Fast Castle
21 1,222 12:32 20:16 33:31 ⛏ Fast Castle
20 1,139 11:21 24:50 39:44 ⛏ Fast Castle
16 888 13:59 18:29 35:21 ⛏ Fish Boom FC
11 612 13:35 26:29 36:37 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
35,105 37,207 21,210 3,005 96,527 106,754
31,100 22,989 25,545 3,175 82,809 107,232
36,290 21,905 17,920 3,100 79,215 89,332
26,715 16,974 20,405 1,065 65,159 90,175
22,605 16,100 15,855 3,450 58,010 64,920
17,715 20,034 12,415 4,165 54,329 85,446
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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