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Black Forest

512526979Analyzed
3v3 RM · 8d ago on Oct 10, 2026· 71m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Wu · Canada
1099
+13
🇨🇦 Poles · Canada
1096
+13
🇨🇦 Britons · Canada
1000
+51
vs
🇺🇸 Celts · United States
1081
-16
🇺🇸 Teutons · United States
1066
-16
🇨🇦 Vikings · Canada
946
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 2,627 12:07 15:47 26:58 ⛏ Fast Castle
29 2,086 11:44 17:51 33:17 ⛏ Fast Castle
29 2,061 13:39 22:07 35:12 ⛏ Fast Castle
28 1,974 11:15 18:45 31:44 ⛏ Fast Castle
22 1,561 11:23 15:18 30:35 ⛏ Fast Castle
12 889 13:39 22:09 38:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,380 21,500 28,930 2,800 119,610 140,780
58,090 29,146 15,245 7,090 109,571 112,667
30,785 23,336 10,815 2,290 67,226 72,091
29,310 20,402 13,845 3,325 66,882 76,596
17,755 22,961 12,540 1,805 55,061 58,426
9,075 14,882 12,505 3,350 39,812 52,791
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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