AoeStats
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Yucatan

510915555Analyzed
4v4 RM · 15d ago on Oct 3, 2026· 76m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Mongols · Canada
1193
+12
🇨🇦 Britons · Canada
1140
+14
🇺🇸 Magyars · United States
1048
+18
🇦🇺 Inca · Australia
887
+77
vs
🇹🇼 Khmer · Taiwan
1127
-19
🇨🇱 Poles · Chile
1121
-18
🇩🇪 Spanish · Germany
1077
-17
🇨🇦 Cumans · Canada
1028
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 4,493 12:11 17:29 41:25 ⛏ Fast Castle
34 2,610 9:31 13:58 31:37 ⛏ Fast Castle
33 2,478 11:23 16:36 39:41 ⛏ Fast Castle
31 2,322 11:39 20:13 40:12 ⛏ Fast Castle
27 2,072 9:09 17:04 34:48 ⛏ Fast Castle
26 2,008 11:26 15:12 32:25 ⛏ Fast Castle
25 1,911 13:27 17:43 30:39 ⛏ Fish Boom FC
14 1,083 10:26 21:37 44:57 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
62,345 29,165 30,820 4,400 126,730 173,513
38,125 46,921 24,440 4,755 114,241 157,884
44,530 25,382 12,585 8,165 90,662 120,472
24,845 32,190 25,830 6,450 89,315 96,394
33,920 19,095 20,005 2,800 75,820 87,263
33,985 22,870 13,365 4,955 75,175 107,746
18,435 13,000 8,525 4,960 44,920 52,350
10,655 13,190 7,385 1,465 32,695 35,196
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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