AoeStats
← Bisgarra

Arabia

511434569Analyzed
2v2 RM · 1mo ago on Oct 5, 2026· 64m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
791
+17
🇦🇷 Hindustanis · Argentina
783
+17
vs
🇦🇷 Bohemians · Argentina
864
-20
🇦🇷 Dravidians · Argentina
741
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 1,435 11:33 25:56 39:35 ⛏ Fast Castle
21 1,356 14:10 27:00 50:39 ⛏ Fast Castle
19 1,224 10:10 23:34 34:32 ⚔ Archer Rush
14 882 11:44 22:40 34:38 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
44,365 18,175 23,910 4,045 90,495 111,155
23,155 23,085 19,750 5,020 71,010 105,702
26,590 18,735 11,740 3,775 60,840 61,311
16,635 15,493 9,615 3,180 44,923 48,438
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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