AoeStats
← Bisgarra

Baltic

511355091Analyzed
4v4 RM · 1mo ago on Oct 4, 2026· 59m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Malians · Sweden
871
+13
🇸🇪 Varangians · Sweden
864
+13
🇸🇪 Huns · Sweden
854
+14
🇸🇪 Aztecs · Sweden
841
+14
vs
🇦🇷 Franks · Argentina
880
-16
🇦🇷 Italians · Argentina
808
-13
🇦🇷 Byzantines · Argentina
778
-13
🇦🇷 Bohemians · Argentina
753
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 1,945 11:36 19:55 39:21 ⛏ Fish Boom FC
33 1,946 12:36 17:09 33:07 ⛏ Fish Boom FC
25 1,465 12:28 17:44 33:22 ⛏ Fish Boom FC
25 1,461 13:27 21:06 38:07 ⛏ Fish Boom FC
24 1,432 14:09 22:27 41:19 ⛏ Fast Castle
21 1,242 11:57 24:47 39:41 ⛏ Fast Castle
20 1,206 16:13 21:18 — ⛏ Fish Boom into Fire Galleys FC
20 1,203 11:32 20:37 26:42 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
35,855 23,395 19,350 3,425 82,025 91,894
25,510 22,650 17,810 4,600 70,570 97,965
26,305 15,295 18,245 2,695 62,540 70,491
27,595 13,780 12,685 3,540 57,600 65,274
23,635 18,890 9,850 1,810 54,185 79,788
26,055 18,717 7,000 1,870 53,642 55,970
20,490 16,105 8,650 2,815 48,060 53,335
16,330 18,162 3,625 1,085 39,202 44,288
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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