AoeStats
← Hyper Fury

Yucatan

511797760Analyzed
2v2 RM · 9d ago on Oct 6, 2026· 52m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Teutons · Türkiye
839
+14
🇵🇪 Celts · Peru
817
+15
vs
🇨🇾 Teutons · Cyprus
817
-15
🇹🇷 Chinese · Türkiye
778
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,819 12:34 19:16 36:00 ⛏ Fast Castle
17 918 16:34 23:31 — ⛏ Fast Castle
16 856 10:07 18:21 44:08 ⛏ Fast Castle
12 618 14:33 30:51 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
36,665 17,865 20,090 1,600 76,220 86,649
30,755 14,165 14,850 6,700 66,470 68,100
14,215 17,566 10,380 2,350 44,511 47,879
8,920 9,695 2,460 1,400 22,475 29,881
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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