AoeStats
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Black Forest

511378860Analyzed
2v2 RM · 11d ago on Oct 4, 2026· 63m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇾 Teutons · Cyprus
797
+16
🇹🇷 Chinese · Türkiye
760
+18
vs
🇨🇦 Koreans · Canada
818
-18
🇫🇷 Burgundians · France
774
-16
Player eAPM Actions Feudal Castle Imperial Opening
22 1,415 11:57 16:53 31:28 ⛏ Fast Castle
18 1,166 14:00 21:41 34:21 ⛏ Fast Castle
17 1,072 13:50 22:29 38:06 ⛏ Fast Castle
14 889 14:34 28:09 46:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,370 35,628 30,200 3,920 106,118 110,682
19,630 41,463 18,840 4,050 83,983 93,311
23,925 29,727 21,890 4,500 80,042 94,210
21,050 16,830 22,565 3,450 63,895 70,292
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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